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Slay the Spire The Watcher: how to play Slay the Spire's 4th character | PC Gamer - flinnithersell

How to harness The Spectator's king in Hit The Spire

slay the spire the watcher
(Double credit: Mega Crit Games)

Off the Spire The Watcher is the game's 4th character, and she's ready-made a home for herself in Mega Crit Games' deckbuilder. The blind monk glides graciously into battle wielding a staff, but much of her damage-dealings power comes from her diametrical stances, each of which totally twists the shipway in which she plays.

The smartest exercise of these stances holds the potential for devastating forcefulness, simply they also relieve oneself Slay the Spire's quarter fictional character baffling to master. Hither's how to do just that, with a couple of deck ideas to go you going.

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The Spectator's most important mechanic is her use of stances. There are tercet different stances which allow The Watcher to use other card game; Calm, Wrath, and Divinity. The Watcher cannot have No Posture.

The Watcher starts each encounter in No Stance, which has no effect on her new cards. The two about common stances are Calm, which grants 2 energy once you give it, and Wrath, which causes The Watchman to both deal and receive large hurt as extendible Eastern Samoa she remains in IT.

The final stance is Divinity. When The Watcher enters this stance, she gains 3 energy, and while in it, she deals triple damage, but will automatically leave Divinity at the end of her turn. This is the most powerful stance, only the most difficult to enter. While Peaceful and Wrath can personify entered and exited by a number of cards, Divinity is only activated by gaining 10 Mantra, a resource only gathered by a small number of cards, surgery by playing the card Blasphemy, which kills The Watcher at the outset of her next turn.

Timing is key out when playacting as Slay the Spire's Watcher. Many decks leverage her ability to keep on cards until they tail end be used most effectively by swapping stances. The easiest way to bash this is by using Wrath's hurt multiplier, but doing thusly makes it simple to surface yourself up to unneeded damage.

It's a good idea to keep a menu to hand that will let you enter Calm: not sole bequeath using that stance help avoid any extra punishment, it'll provide extra energy ahead of your next move. Similarly you buttocks use Divinity to empower your attacks more with less risk, only be careful not to overcommit.

(Fancy credit: Mega Crit Games)

The Sunday-go-to-meeting Slay the Spire Watchman decks

Care the other 3 classes, The Watchman begins from each one run with a starting relic and a basal deck. She starts with four strikes and defends, and one card for incoming Anger and Calm—Eruption deals 9 terms and enters Wrath, while Vigilance grants 8 block and enters Calm. Your starting relic is Clean Water, which grants other card, Miracle. This, at the start of each armed combat encounter, costs nothing, but grants 1 bonus energy. Miracle is automatically retained at the end of all act, but is exhausted on employment.

Retain Deck

This kind-hearted of build requires plenty of patience: it build up to an extremely herculean onslaught that aims to sweep your opponents aside in one. Of course it relies heavily on Retain cards, but also on Establishment, a Power that reduces the cost of a card by 1 for each one time IT's maintained.

Obnoxiously Keep back decks profit most from Aerogenerator Strike, which gains 4 damage every time it's retained. If you can hold a sufficient number for long enough, they'll non alone be free, only also capable of dealing vast harm, especially when you're in Wrath. More importantly however, you'll need cards that'll sustain you alive drawn-out enough for this deck to ramp up in power. Perseverance and Protect are key to this, with the former's effectivity complete meter being particularly stabilizing.

Continue also requires the ability to swap between stances quickly. While Bang and Vigilance are helpful for this, Crescendo and Tranquility are useful alternatives. You'll also want plenty of draw, for which Scrawl is likely to be a crucial bill: it'll service fill your hand with important card game.

(Image credit: Mega Crit Games)

Mantra Decorate

Piece Wrath and Calm are the most communal stances, Divinity shouldn't equal overlooked. Like Wrath, it allows for increased legal injury outturn, but IT's less risky and provides bonus energy. Entering Immortal costs 10 Mantra, and the object of this deck is to gain this imagination A often as possible, to service you quickly get into God without suffering the risk attached to Blasphemy.

Only four cards provide Mantra. Devotion is a Power card that gives you 2 all change state, which makes it an integral part of the bedeck and extremely useful if you're able to upgrade it or play multiple copies of it. Prostrate only provides 2 Mantra, just costs aught and also provides a small amount of Block. Beg provides 3, as advisable as Insight, a 0-cost card which lets you to draw extra card game. Hero-worship is a little more expensive, simply provides 5 Mantra. One many card, Blaze, interacts with Mantra, dealing augmented terms depending along the amount acquired during battle, which offers a stiff offensive solution. Equally Damaru is a recyclable keepsake, every bit it provides 1 Mantra per turn.

None of these cards are particularly good on their own (with the possible exception of Brilliance), which makes Mantra decks something you'll likely neediness to pivot to over time, rather than something to commit to ab initio of a run. If you co-occur with IT, fix a good amount of Block and Draw card game, but don't forget that you'll also need offensive cards to exploit Divinity's damage buff. With any luck, you won't need to rely on Wrath at all, so victimization Calm cards is a better early game strategy.

Whichever deck you opt, Slay the Spire's The Watcher benefits from a few distinguish relics. Anything that provides extra energy, suchlike Ice Cream, Happy Flower, or Gremlin Automobile horn helps pull murder those important detestable turns. If you're using many another cards right away, relics like Shuriken and Ornamental Fan shouldn't be overlooked. Damage reduction Beaver State Engine block relics like Orichalcum and Ossified Helix should help stalling, especially if you'atomic number 75 leaving for longer-full term strategies.

Source: https://www.pcgamer.com/slay-the-spire-the-watcher-4th-character/

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